GraphiCon2015 - 25 th International Conference on Computer graphics, image processing and computer vision, visualization systems and virtual environment. The objectives of the conference is to establish the cooperation of researchers and developers from around the world, providing a platform for communication students, teachers.

   In the organization of the Conference are also involved: Keldysh Institute of Applied Mathematics RAS, Lomonosov Moscow State University, Research Institute of High Tech Computer Technology  ITMO  University SPb, Institute of Computational Mathematics and Mathematical Geophysics SO RAS, Department of  Computing for  Physics and Technology MIPT, Department of Engineering geometry, computer graphics and computer-aided design NNGASU, JSC "VNIIAES", Institute of applied Physics of the national Academy of Sciences of Belarus, the Fund named after Glushkov NAS, Group "Lanit", JSC "RDTeX" PuschGENI, Moscow State University Design and Technology, Biotechnology Cluster Pushchino, Group "Neogeography», Unigine,AVILab.

    GraphiCon 2015 will be organized by The Institute of Computing for Physics and Technology, Protvino (Russia), in cooperation with The Scientific Society GraphiCon.

The topics covered by GraphiCon 2015 will include but are not limited to:

  • Graphics and Multimedia:
    • geometric modeling; photorealistic rendering;
    • image analysis techniques;
    • scientific visualization;
    • computer graphics for mobile devices;
    • graphics hardware;
    • graphics in video games and entertainment.
  • Image Processing and Computer Vision:
    • medical imaging;
    • visual information processing and presentation of images;
    • improvement and restoration of images and videos;
    • 3D reconstruction and modeling;
    • biometrics;
    • localization and tracking of objects;
    • reconstruction of the structure on the motion and stereo;
    • statistical methods and machine learning.
  • Visualization Systems and Virtual Environments:
    • interactive systems;
    • virtual worlds;
    • cooperative virtual space;
    • modeling of behavior in cyberspace;
    • virtual characters and avatars;
    • problems of perception of space;
    • information visualization and visual analytics;
    • role-playing and simulation scenarios;
    • man-machine interface and tracking system;
    • multimedia and 3D documents;
    • Neogeography and GIS.
  • Computer Graphics and Education:
    • a pedagogical model for the use of computer graphics in education;
    • the problem of training highly qualified specialists.
  • Computer Graphics Industry:
    • commercial imaging system and virtual environment.